The Archive

Heads

This was an experiment with KeenTools FaceBuilder and fluid simulation in Blender. I used that to model my head and then poured some water on it. Then I realised that the solid render of the water looked cooler than the realistic water render, so I ran with that.

A 3D CGI render of a roughly head-shaped liquid splash, rendered in a rough, solid off-white material The same but now it's water and you can see the head underneath A human face texture unwrapped into a flat rectangle

Created
October 2021
Tags
#blender